Castleville: Serendipity Guide


Serendipity Quests

The dragon Ember and Spark is bringing a massive rock for Alastair to check in Castleville Serendipity Quests. There will be 5 stage to complete and there will be some crafting involve so you might want to prepare ahead the materials for the crafting part.

 

Serendipity-Cover

Quests 1: Castleville Serendipity-Cover

Tasks:

Have 3 Big Red Markers. Let’s get this started!

Tend 4 Flowers. They’ll present unmarked targets unfortunately.

Gather 5 Pails of Water. I get a feeling there’s going to be lots of explosions today.

Reward:

35 exp 1750 coins

 

Just a Mistake

Quests 2: Castleville Just a Mistake

Tasks:

Craft 3 Iron Bars. Our device needs them!

Craft 8 Gold Bricks. Always make for good conductors!

Craft 5 Wood Planks, likewise, to isolate the energy.

Reward:

35 exp 1750 coins

 

Wrong Place Wrong Time

Quests 3: Castleville Wrong Place, Wrong Time

Tasks:

Craft 2 Glue, to hold it together.

Craft 1 Target-O-Matic. It’s finally time!

Craft 5 Parchments. Must take notes!

Reward:

35 exp 1750 coins

 

Right Place, Right Time!

Quests 4: Castleville Right Place, Right Time!

Tasks:

Gather 4 Aquamarines. These should do as catalysts.

Craft 6 Bagsof Nails to make sure the important parts don’t fall off!

Craft 5 Stone Blocks. Good for targets!

Reward:

35 exp 1750 coins

 

Wrong Place Wrong Time

Quests 5: Castleville All’s Well That End’s Well

Tasks:

Gather 5 Mud to ensure it holds ground.

Craft 3 Sand Blocks to help soften the blow.

Craft 2 Target-O-Matics. Carl, here we come!

Reward:

35 exp 1750 coins

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